So over the last few months work on Jonah has admittedly been slow, as a combination of freelance illustration work and learning new techniques hampered speed, however I learned several new things in the process of creating a fully rigged character from scratch. A lot of toenail-biting frustration and ludicrously long technical problem solving hours finally added up to the fact that I can now animate Jonah with a decent animation friendly rig that is not the rubbish, buggy rig system I used for my animated short earlier this year. I've also almost finished rigging Funlola as well so stay tuned for a very short test animation in the near future. For now enjoy Jonah's first hero shot in full Technicolor glory.
N:B: Been forgotting to mention that Jonah won the
Best Bust/Character award at the Queen of the Rocketmen Hardcore Modeling Challenge at CG Society earlier in the year. You can see the work in progress thread
here also.
4 comments:
Awesome render. Now he somehow still looks vaguely like your brother, but much tougher/cooler.
One critique: with hands that big, the front of his pants wouldn't be so flat.
Nice work.
I am learning animation, but still stuck on rigging, without a tutor is hard.
Your storytelling is unique, you should push animation more, doing shorts maybe a big studio will notice.
Thanks guys! Dave, trust you to go and make a joke like that. *rolls eyes*
And Ochyming,yea rigging is very tough to learn on your own, but you just have to keep at it with internet tutorials and the boring looking Max help section. I hope I'll be able to produce a short with Jonah this year, we'll see.
Hi, seen this on 3dTotal And CGTalk, Just love it.
Original and very inspiring. Away from usual Super-heros/monsters and stuff... All the best for 2010.
Gaƫl
( galgot.com )
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