Wednesday, June 25, 2008

As a reminder here is one of the original concept sketches I was shooting for with the model. I made some changes to accommodate his appearance from many angles, particularly his profile which is what I enjoy most about the character.

Test Renders












Here are low polygon renderings of the artisan's head which I created in 2 days in Maya. I'm about to build a higher polygon model with more detail which will make him look more like he's cut from rock. I just wanted to show work in progress and they are not the highest quality renders because of time. I'm hoping that he will be able to emote sadness and contemplation with an idle look. Let me know what you think.

We begin again.


I have recently been working on a character here at the studio and I just wanted to post the concept sketches... He looks familiar because i'm working on the Oni Ise Owo animation like I said I would... I will post story boards and the plot synopsis soon. For now here's the character.

Monday, June 23, 2008

Normal blogging resumes: Oro Iwin


Ever since the end of Illustration 3 I've been in Salt Lake City, Utah in a video game company called Sensory Sweep as an art intern... I've been familiarizing, settling in and getting organized, which is why I haven't posted anything in a while. I, however, have done some work while in Salt Lake. For instance, here is one image in a set of a creatures I'm working to realize. He is a creature of the Forest of Irunmale called an Oro Iwin (from the book Forest of a Thousand Demons by D. O. Fagunwa) . Oro Iwin are neither deity nor spirit and definitely not human but share characteristics of all of these beings. This particular Oro Iwin enjoys dancing and playing his shekere (maracas) while annoying hunters with the odd ribbit sounds made with his frog-like neck sac. Which is why I called him Opolo Baba (Father of frogs)Expect more soon!